PROMPT GUIDE

Write prompts that describe motion clearly

The most useful animation prompt explains what moves, in what order, and how the subject interacts with the ground, a weapon, or another object. Style constraints should support the action instead of replacing it.

Lead with view and subject

Identify the intended view and visible subject: for example, a strict 2D side-view knight facing right with a long spear. Include identity-defining props when they matter to the animation.

Use action stages

For a multi-step move, describe anticipation, execution, follow-through, and recovery. Timed segments can help a longer animation, but each segment should advance the action.

Describe physical movement

Specify planted feet, steps, jumps, body lean, hand placement, weapon path, and momentum where relevant. This gives the model actionable spatial information.

Keep effects intentional

Request trails, sparks, smoke, magic, or impact effects only when you want them. Simple solid-color effects read more clearly in small sprites than translucent gradients.

Workflow

State the view, subject, facing direction, and important prop.
Describe the action in chronological stages using concrete body and object movement.
Finish with only the style and camera constraints needed for a readable pixel animation.

Frequently asked questions

Is a longer prompt always better?

No. A longer prompt helps only when it adds useful motion, timing, or identity information. Repetition and conflicting instructions can make the result worse.

Should I request effects in every attack?

No. Include effects only when they are part of the intended action, and describe their color, shape, and timing concisely.

How do I reduce frozen poses?

Describe transitions as continuous movement, avoid asking the character to hold multiple poses, and allow enough duration for the action stages.