From reference to frames
Describe an idle loop, locomotion cycle, attack, transformation, or object interaction. Rika AI generates the motion and converts selected moments into a consistent frame sequence.
Generate an animated sequence from a pixel-art reference, choose the useful frames, and export them as one transparent or solid-background PNG sprite sheet. Rika AI keeps the generation and cleanup workflow together.
Describe an idle loop, locomotion cycle, attack, transformation, or object interaction. Rika AI generates the motion and converts selected moments into a consistent frame sequence.
Player provides adjustable FPS, frame-by-frame inspection, reordering, exclusion, pixel editing, color cleanup, and background removal. You decide which frames belong in the finished sheet.
Choose the number of columns and export selected frames in row order. Each cell preserves the chosen logical sprite dimensions, including non-square content.
A sprite sheet is one image containing multiple animation frames arranged in a grid for efficient use in games and interactive projects.
Yes. The animation and Player workflows support non-square visible content and preserve its intended frame dimensions on export.
No. Editing and exporting an existing generation in Player do not consume additional generation credits.